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      PEGI 12
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      3.0
      (1 Review)
      Platform
      Steam
      Steam
      Steam
      Steam

      Battlestar Galactica Deadlock - Reinforcement Pack DLC Steam CD Key

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      98.16% of 54079 ratings are superb!
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      Requires the base game Battlestar Galactica Deadlock on PC Steam in order to play.
      Release date: 06/12/2017

      War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war followed, years of sacrifice, heroism and massive bloodshed.
      Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide. He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die.

      The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships, new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon admiral!

      Features

      • New ships!

        • Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups.
          The carrier is not designed to survive prolonged engagements by itself. However, when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.
        • Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship for heavy firepower battles.
          The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.
        • Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to perform high-accuracy, short-range Tactical FTL Jumps mid-battle!
          The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives, allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a forward-facing hangar, and a powerful electronic warfare suite round out this high-threat cruiser.
        • Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid escalation of Colonial Viper design.
          The Cerastes is fitted with high RoF point-defense turrets similar to those found on the flight pods of Battlestars and specializes in softening hostile fighter squadrons.

      • Mines!

        • Proximity mine – Standard proximity munition, DRADIS IFF, and occlusion sensors determine when a hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload, damaging all ships within the blast area.
        • EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within proximity. It does high subsystem damage to all ships in pulse range, but no physical damage.
        • Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile ship that comes within range of its detectors. The mine then uses reactive control jets to propel itself towards its target. The mine detonates on impact causing substantial damage.
      Product Rating
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      REX
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      Battlestar Deadlock is a high quality game in a niche market. First, the bad. Many first time players will be intimidated by the steep learning curve. It takes time to figure out which ships are designed for broadside attacks and which need to be aimed directly at the enemy. Large fleet battles take forever. The gameplay dictates that you must micromanage. A single ship must be told at least its course (2D with 3D offset), and probably details like power management and targetting as well. This takes something like half a dozen mouseclicks. With a full fleet of seven ships plus fighter squadrons and missile launches, a single turn involves more than fifty mouseclicks. This is the price you pay for this level of detail. Now, the good. The game has incredible atmosphere, and is born for story telling. I had two wounded carriers fleeing from a heavily armored Cylon cruiser. Unable to outrun the Cylon, I had them come about with all power shifted to weapons. Didn't think it would work, just wanted to make it pay for my ships. It's been months, and I still see the desperate curtain of red tracers tracing patterns on the Cylon's hull, the vipers making strafing runs to exploit weak spots. Most importantly, the game is heavily supported. The developers listen to the community and are constantly making improvements. DLC are released every four months with new ship designs and abilities. Free updates have added persistant damage, smarter AI, and enhanced playbacks that feel like watching a movie. Summary A steep learning curve and time-intensive gameplay scare off many players, but those who remain find a polished, atmospheric game that you will be telling stories about.
      0
      ktostam
      Automatic translation
      Better play Battlefleet Gothic: Armada, as this game is just a cheap rip-off. All aspects of this game are similar yet significantly worse, from very clunky controls to UI and graphics. One thing in common is they were both very repetitive, but BFG has many different enemy factions that require you to change your tactics between every battle, while this game only has one. BSG deserves a better adaptation.
      0