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PEGI 12
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3.0
(1 Review)
Platform
Steam
Steam
Steam
Steam

Battlestar Galactica Deadlock - Anabasis DLC Steam CD Key

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Requires the base game Battlestar Galactica Deadlock on PC Steam in order to play.
Release date: 18/10/2018

Anabasis is the most significant expansion for Battlestar Galactica Deadlock to date, completely revolutionizing the game: it introduces a new game mode, Operation Anabasis, and also adds 11 new skirmish maps, 4 new munition types, and 12 new resource missions!

Features

  • New survival mode
    • In the new survival mode called Operation Anabasis, you will be in command of a single fleet, comprising of both military and civilian ships. Your task is to flee and survive and lead your soldiers and colonists back to Caprica. You will be hunted relentlessly. Jump after jump, you will find no reprieve.
    • Your resources are limited, but you may be afforded the option to repair your ships and salvage resources after every jump. Each playthrough will be unique and completely randomized: you can choose the location of your next jump, and every location will have a different set of potential bonuses and penalties. You can customize your fleet, but remember: to flee is to survive, and time is against you. The Cylons will keep coming. Can you make it back home? How many will you save?

  • New Skirmish Maps
    • Anabasis adds eleven new maps, available in single-player or multiplayer skirmishes as well as in the new Operation Anabasis mode!
    • They are incredibly thematic and add great variety to the existing map set. You can now fight in orbit of Caprica, scrambling with Cylon ships above the upper atmosphere of the planet. Face multiple clusters of dangerous neutral minefields in the new Vallum map, or hide in the gas nebula of the Niflheimr map. These are just three examples of the new maps: each of them has a unique theme, will provide new tactical situations and introduce new objects around which you’ll need to tailor your strategy.

  • New munition types
    • New munition types that can be used in any game mode, for greatly increased tactical variety! Now Colonial and Cylon admirals will have more tools than ever at their disposal.
    • Debris mine - The debris mine is a directional remote frag mine, a new style of area control tool directed at controlling the airspace of squadrons. The munition deploys like a mine, however, once it reaches its destination, it automatically detonates. It is usable by Colonials.
    • Comet PCM - The Comet PCM is an unguided ballistic projectile for Cylons, consisting of a modified jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet, hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by its tail of converted missiles.
    • EMP Generator - EMP generators are a method of discharging an electromagnetic pulse under “ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems. This is usable by Colonials only. When used, instead of launching a missile from a missile tube, the launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is released, centred on the launching ship.
    • Scrambler - The Scrambler is a defensive sentry munition that projects an ECM field, scrambling the enemy’s DRADIS and target locks. Unlike other mines, the Scrambler will trigger if any unit - friendly or hostile - crosses the detection border. When triggered, the Scrambler deploys an ECM field of a 400U radius. All friendly units within the ECM field have their target lock removed, effectively making them hidden against guided munition attacks. Additionally, any hostile units inside of the ECM field are automatically identified and have the Maximum Strength of their Tech Bay reduced. This drastically hinders their DRADIS capability and makes them susceptible to hacking attacks or early guided munition launches.

  • New resource missions
    • Twelve new resource missions are now available in the campaign. This increases the single-player campaign’s variety immensely, making you face plenty of new situations!
    • The new mission types are Interference, Station Purge, Hub Assault, Rescue Trade Minister, Diplomatic Relations, War Tourism, Tactical Advantage, Coordinated Strike, President’s Aide, Dropbox, Demolition Crew and Trojan. Each one of these presents a fresh new tactical goal you will need to reach, from reaching intel data in satellite dropboxes before the Cylons beat you to it (Dropbox) to seeding an experimental virus into a Cylon command ship (Trojan).
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REX
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Battlestar Deadlock is a high quality game in a niche market. First, the bad. Many first time players will be intimidated by the steep learning curve. It takes time to figure out which ships are designed for broadside attacks and which need to be aimed directly at the enemy. Large fleet battles take forever. The gameplay dictates that you must micromanage. A single ship must be told at least its course (2D with 3D offset), and probably details like power management and targetting as well. This takes something like half a dozen mouseclicks. With a full fleet of seven ships plus fighter squadrons and missile launches, a single turn involves more than fifty mouseclicks. This is the price you pay for this level of detail. Now, the good. The game has incredible atmosphere, and is born for story telling. I had two wounded carriers fleeing from a heavily armored Cylon cruiser. Unable to outrun the Cylon, I had them come about with all power shifted to weapons. Didn't think it would work, just wanted to make it pay for my ships. It's been months, and I still see the desperate curtain of red tracers tracing patterns on the Cylon's hull, the vipers making strafing runs to exploit weak spots. Most importantly, the game is heavily supported. The developers listen to the community and are constantly making improvements. DLC are released every four months with new ship designs and abilities. Free updates have added persistant damage, smarter AI, and enhanced playbacks that feel like watching a movie. Summary A steep learning curve and time-intensive gameplay scare off many players, but those who remain find a polished, atmospheric game that you will be telling stories about.
0
ktostam
Automatic translation
Better play Battlefleet Gothic: Armada, as this game is just a cheap rip-off. All aspects of this game are similar yet significantly worse, from very clunky controls to UI and graphics. One thing in common is they were both very repetitive, but BFG has many different enemy factions that require you to change your tactics between every battle, while this game only has one. BSG deserves a better adaptation.
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