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| Platforme: | Steam |
| Date de sortie: | 01.04.2014 |
Maybe you are one of those who was looking without avail for a really good shader development environment. You might ended up with the FX Composer or RenderMonkey – both very powerful shader IDEs but with one big disadvantage – both are sadly not maintained anymore and therefore they do not support the newest shader models!
So what else was out there? Sadly … almost nothing! Some IDEs are more after GLSL and very few after HLSL. Some IDEs only support the creation of post effects – but that is not enough for a professional shader developer!
That is exactly what we were just thinking a year ago and we thought that it was time to change that. So we started to develop ShaderTool. And now we think that it is time to reveal the current state of development and to check what others think and say.
The current version of ShaderTool allows you to write HLSL and GLSL shaders of any kind.
But you not only can write shaders by hand but also build up your own render pipeline through the easy-to-use node-based-system and combine multiple shaders to create state of the art effects.
You can load or just drag and drop models and textures of any kind! The integrated code editor supports syntax highlighting, shows warnings and errors with quick jump functionality and other typical code editor stuff.
There is so much more … try out for yourself!