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A cat is stuck in a jar. It's your problem now.
Jarred Defense is a tower defense for people who miss the strategic depth of old-school TDs. Place towers anywhere and use them to shape the enemy path. Force enemies the long way around, make them walk over level hazards, and create choke points for your splash damage. No spells, no first-person shooting, no random card modifiers. Just planning, placement, items, and upgrades.
Build towers. Force enemies through lava. Adapt to melting ice blocks as heat sources reshape the level around you. Send the next wave early and pocket the bonus.
Swap your equipped items, choose different branches in the tower upgrade trees, and find a completely different way to beat the same map.
Enemies will try to ruin your plans too. Some stop to heal, some fly over your defenses, some split into more enemies when defeated, while others get faster the longer they travel in a straight line.
The cat trapped in the jar has opinions about all of this. They are not helpful.
Progress through the campaign to unlock cutscenes and find out why Yuki keeps appearing in jars, what happened to the robots, and whether any of this might possibly be her fault. Yuki will provide constant tactical support.
The campaign takes roughly 4-6 hours to complete. Beyond the story, take on optional challenges and Endless Mode with leaderboards. Jarred Defense also includes a full level editor. Create your own maps, publish them to Community Maps, and play and rate levels made by other players.

No predefined tower locations or single correct solution, place towers anywhere and shape the enemy path
Handcrafted levels that change as you play
Early send mechanic with risk-weighted bonuses
Tower upgrade trees with branching specializations
Equippable items that change your strategy
Hazard tiles: force enemies to step on them
Enemies with unique mechanics and various bosses and mini-bosses
Optional challenges that unlock new towers and items
Unlockable cosmetics for Yuki
Endless Mode with leaderboards
Full level editor and Community Maps
4-6 hour story campaign with cutscenes