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Mewgenics EU PC Steam Altergift

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Delivery time: up to 12h
Release date: 10/02/2026

The Ultimate Turn-Based Cat Tactics and Breeding Roguelite

From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?

The Cat Loop:

Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and  many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.

Combat That Rewards Mastery:

With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.

Breeding Creates Your Future:

Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:

    200+ hour main campaign

    10+ character classes with 75 unique abilities each

    900+ wild items

    200+ enemies and bosses

    Roguelite progression: never experience the same game twice.

    Choices at every turn. Money! Items!! And genes!! All matters.

From Simple to Infinitely Complex:

Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.

Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.

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