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“If an arrow pierces the heart, I will pull it out, but what should be done with the arrow of vengeance?” Aisara, born into a batyr’s family, has everything in life: lands, a herd of animals, and, most importantly, beloved people. Though she knows that it is the year 1715 and the Dzungars are advancing, it seems like the war has nothing to do with her. However, one day, the Dzungars massacre Aisara’s village . “From heaven to mud. Wasn’t my life destined to bring peace to the steppe?”
Four fascinating story arcs about becoming a heroine embracing her youth, adulthood and old age.
The War? Enter Dzungaria as a spy or participate in a popular uprising against the conquerors. Politics? Accompany the leader of the Kazakh Khanate and help him not to lose power between the Qing Empire and the Russian Empire. Myth? Develop your gift as a shaman and explore the world of demons and its inhabitants. It all depends on your decisions. And most importantly, only your decisions will lead you to certain arches!

In the full version:
Spirit system: by choosing specific events, you can appease animal spirits. Whether to collect beautiful spirits or use them for protection against death depends on the player.
30,000 words in early access and 300,000 in the full version.
This game is based on real events but does not claim to be entirely accurate. Some characters, events, and dialogue have been fictionalized for dramatic purposes.
Backgrounds are generated using AI and then refined. AI-generated materials were also used in the creation of dictionary materials.
Characters are drawn from scratch using photobashing techniques.