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You find yourself locked in a small room illuminated only by the hazy glow of a single TV. Around you are a collection of tapes, trapped within steel coffins. A strange statue looms in the shadows. An unknown voice breaks the silence. It tells you to check the top of the VCR for a key. You pick it up. You use it to unlock one of the metallic cases. Inside is a tape. You pop the tape into the VCR. Can you survive what happens next?
The Dread X Collection 2 follows in the footsteps of the first Dread X Collection. This time we've gathered 12 incredible indie devs and given them just 10 days to realize all new visions of terror. The inspiration this time around was LOVECRAFTING. Does that mean all Lovecraft monsters? Does that mean a crafting game? Does it mean crafting love in a romantic visual novel? You'll just have to play to find out.

Atop a distant mountain, at the end of a long and winding road, a lone castle sits perched above the clouds. The journey was hard and fraught with many perils, but Leo and his live-in alien consciousness Prometheus have finally arrived. As the gate crashes shut behind them, they realize that their quest to return Prometheus to his homeworld might be more difficult than they anticipated. Can you lead this dynamic duo through the many challenges the castle has to offer, beat all 12 of the new spoopy games, and reunite Prometheus with their shattered consciousness?
The Dread X Collection 3 continues on both the story and style of the Dread X Collection. Featuring a cast of 11 all-new indie teams (and Torple Dook), the crew was given 10 days to create titles with a SPOOPY twist. That's right! Spoopy games! As in cute and spooky. Like a dancing skeleton. Or a dog in a spider costume. Or vampire bats.