Devoured Time is an RPG with some survival and strategy elements mixed in. The core gameplay is very standard in terms of an RPG. You must complete quest, find better gear, and kill enemies. There will be crafting, skills and leveling to go along with the core RPG experience. Where Devoured Time sways away from the standard RPG is the mix of survival and strategy. During the course of the game your will need to tend to wounds, mend broken bones, and fight off infections. The crafting system will play a heavy role in survival to. There is a strategy aspect of the game; if you’re familiar with Suikoden then you will have a good idea of what I’m going for. You will be rebuilding/ building up towns, bases, and even cities later in the game. When you have enough followers you will be able to partake in large scale battles in an RTS style combat. Besides the combat you will need to manage your towns, keep them well fed, establish trade routes, gather resources, and many more tasks. So in a nutshell Devoured Time will have a main quest line, side quest, self-management, npc management, base management, and large scale battles.