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Fire. Hold. Repeat. — a desktop companion loot shooter that lives on your screen while you do your thing. Click in your browser, type in a document, play another game or do something else — your soldier shoots, throws grenades, destroys enemies and picks up new gear.
The soldier stands in the center. Enemies advance from both sides. He picks the nearest target within weapon range on his own — but won't shoot without your clicks.
Bullets fly in real time. 18 enemy types with different behaviors push toward you, creating pressure.
1 click = 1 shell casing. Always. Shell casings are spent on gear upgrades — only you decide what to upgrade and when. And while you're busy doing your thing — shell casings and progress keep stacking up.
Killed enemies drop gear. The drone delivers it straight to your inventory. Open it, check it, equip the better piece — sell the rest.
Every drop can change your build. Or not. But you still want to know what you got.
Pistols, SMGs, assault rifles, shotguns and snipers have different ranges, fire rates, accuracy, magazine sizes and fire modes. That's different behavior in combat.
6 rarity tiers: Field · Army · Combat · Secret · Hidden · Ultra
A weapon of Army rarity or higher can carry one of six synergies — Fire, Poison, Explosive, Electric, Pierce, Debuff. Ammo activates the synergy. A grenade with the same synergy makes it even stronger.
Each stage — several waves of enemies with increasing difficulty and a boss at the end. 20 biomes with their own environments.
