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The Glorious Cause is a historically grounded, hex-based strategy and tactics game that places the player in command during the American Revolution, from small, desperate engagements to the full scope of the war for independence.
Blending tactical battlefield command with long-term strategic decision-making, the game is designed to evolve from individual battles into a living strategic experience that ultimately covers the entire conflict.
The Glorious Cause is being developed and released in clearly defined phases. Each phase is a complete, fully playable experience, expanding the game’s scope, systems, and depth over time.
EARLY ACCESS RELEASE v.0.4.5

The Battle of Trenton: Rall Reads the Message. Colonel Rall receives the message warning that Washington’s army is moving toward Trenton, leaving the Hessian garrison aware of the approaching attack.
The Battle of Trenton: Historical. The Hessians are unaware of Washington’s approach. Move quietly toward Trenton, preserve the element of surprise, charge the sleeping Hessians to overwhelm and capture entire regiments as Washington did in the legendary victory.
The Second Battle of Trenton: Fight the desperate struggle at Trenton as Washington's army confronts the advancing British forces before its daring nighttime maneuver toward Princeton.
The Battle of Princeton: Command American or British forces in the climactic engagement of the Ten Crucial Days campaign.
0.4.6 - 0.4.9
0.5.0
Live Online Multiplayer
Play a head-to-head battle with both commanders online at the same time.
And much more.
The Battle of Trenton demo places the player in command of the American Army as it advances toward Trenton. Hessian forces have established outposts outside the town, and early engagements risk alerting the main garrison.
Historically, the Hessian defenders were caught unprepared after Christmas celebrations. A unique alert system allows players to eliminate outposts, storm the town, and seize the Hessian position with minimal resistance if executed correctly, closely mirroring historical events.
The demo includes both victory and defeat conditions. Heavy losses will lead to failure, but careful strategy, timely rallies, and innovative tactics can result in a decisive victory , including the possibility of routing the Hessian army entirely by surprise.
Unit Experience. As a unit fights and engages in combat it gains more experience through every engagement they fight.
Experience Levels:
Focus:
A deep campaign system with expansive tactical systems.
In Phase 2 we plan to add the following:
Focus:
A full strategic campaign spanning the American Revolution.
In Phase III we plan to add the following:
More details coming during Early Access.