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      PEGI 16
      4.9
      (9 Reviews)
      89
      metacritic score
      Platform
      Steam
      PlayStation 4
      Steam
      Steam
      Edition

      Dead Cells PC Steam CD Key

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      crovortex.com
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      Release date: 10/05/2017

      Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

      By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

      However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

      Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.

      Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.

      Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.

      Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?

      Features

      • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
      • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
      • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
      • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.
      Product Rating
      4.9
      9
      votes
      Write a product review and claim a 5% discount for your next purchase!
      Matteo
      Automatic translation
      Haven't played much but I really liked it so far. It's quite hard in the beginning but it's easy to get a grasp of the mechanics and you'll unloack items that will help you. Nice DLCs.
      1
      ziggyzogzog
      Automatic translation
      i think this game is not bad, i just beat the first playthrough after 10 or so hours, but i think i prefer skul overall. I will keep trying to play this but it is not my most favorite
      0
      Yan
      Automatic translation
      From the start, everything was smooth—easy purchase, fast download, and zero hiccups setting things up. But what really stood out was the customer support. I had a small issue with my account (my fault, honestly), and soon enough i got the help that i needed.
      0
      Tenu
      Automatic translation
      Excellent addition to the Dead Cells game. You can change the game music to Castlevania tracks which is absolutely banger.
      0
      Minh
      Automatic translation
      "Dead Cells" is a critically acclaimed indie game that combines elements of roguelike and Metroidvania genres. Set in a sprawling, procedurally generated castle, players navigate through challenging, interconnected environments while battling relentless enemies. The game features fast-paced, fluid combat and a variety of weapons and abilities, encouraging experimentation and strategic planning. As players progress, they gather resources, unlock new skills, and confront increasingly difficult foes. "Dead Cells" is celebrated for its dynamic gameplay, rich pixel art, and engaging exploration, offering a rewarding experience for both seasoned gamers and newcomers alike.
      0