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      Platform
      Steam
      Edition

      Distant Flux: System Initializing PC Steam CD Key

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      Recommend this game and earn$0.16or more per sold copy.Join in 3 minutes
      This Early Access game is not complete and may or may not change further.
      Release date: 12/10/2025

      In a distant universe, mindless hordes of monsters spew through rifts to invade worlds. The guardian System of the universe has enacted an emergency protocol, allowing people from non-magical universes to remotely pilot combat drones to fight the monsters and close the rifts.

      Mission Parameters

      Help a new scrapper base survive and grow while clearing a Dystopian tomb world. Should your drone be destroyed, a copy will be respawned with your progression intact, though loss of items and mana may be inevitable.

      To facilitate remote drone control, the System provides a mouse-driven text shell to input drone commands across the orthogonal universe connection. Note that due to relativistic phenomena, time effectively stops in the remote universe while the pilot makes decisions.

      Details

      Explore a hand-designed open world, with diverse biomes, locations, resources, anomalies, treasures, and dangers. Delve into post-apocalyptic magitech ruins, hunting monsters and scavenging materials to boost your faction's base, and absorbing various kinds of mana to fuel your progression.

      Do this alone, or join parties from your base that are focused on various missions, such as studying artifacts, collecting scrap, gathering mushrooms, mining, hacking doors, viewing distant zones, or searching for hidden objects.

      Earn faction prestige on base while helping research new tech levels, craft item supply, and construct upgrades. Earn System credits killing monsters and completing sector quests. Spend the prestige and credits on gear, consumables, and progression from the faction shop, or purchase room upgrade projects.

      Disrupt and exterminate a monster ecosystem that mindlessly attacks anything, including each other. Monsters will grow stronger over time, and will attempt to conquer other monster spawners. While your base starts in a less dangerous sector, it won’t stay that way forever. Close rifts to remove threats and ultimately win.

      Blast monsters with missile launchers, laser rifles, submachine guns, and other magitech weapons, or equip powerful catalysts to bolster innate magic spells. The world includes nine magic types plus physical damage, and also includes mechanics such as evasion, flying, accuracy, stamina, over-time status conditions, environments, armor-piercing, calorie burn, stealth, detection, and more. Exploit them all to defeat your enemies.

      Subjective time is simultaneous turn-based. Remember that while you’re doing things, the world is doing things too, and assume that whatever you can do, entities in the world can do too.

      Note that if you don’t want to compete with the members of your base, you can play in various modes such as Explorer, which removes all allied combat units, making exploring, exploiting, and exterminating entirely up to you.

      Features

        1 campaign

        4 sectors

        20 rifts

        21 monster factions, with several types per faction (scout, guardian, ranger, etc), and various abilities and elemental alignments per faction

        670 zones

        10 combat NPC parties, with 50 members (all of which use items and abilities you can unlock or buy, or help improve)

        4 playstyles, and a mix of difficulty settings

        18 starting civilian paths to choose from (with more unlocked later)

        21 starting combat paths to choose from (with more unlocked later)

        6 zone utility paths

        6 equipment proficiency paths

        9 magic types, with spells for buffs, debuffs, damage, and heals

        A host of stats to level, including affinities, attributes, resists, skills, power, pierce, steal, reflect, and proficiencies (many of which have a version per magic type and physical)

        51 starting paths in shop (with more unlocked later), that you can mix and match with no limitations

        139 starting items in shop (with more unlocked later), including weapons, armor, and accessories

        122 starting stat upgrade categories in shop (stats can be upgraded via lore, system, alchemy, infusion, and more)

        Training stations for stats

        A host of persistent food, drink, and jukebox buffs to choose from at the cafeteria

        Research projects to increase equipment levels and allow you to upgrade your gear level at the shop

        Crafting projects to increase supply level for items in the shop

        Construction projects to upgrade room levels and thus unlock more levels of path and stat purchases in shop, or allow more research levels

        Extraction and harvest projects to get resources

        Refining projects to convert raw materials into useful resources

        Infinite stat shop (where each successive purchase gets more expensive)

        Party system, in which you join NPC parties, and ride along and support as they explore

        Mana-based path leveling system; some paths provide different abilities or stats, depending on the mana you spend leveling them

        Hacking and lockpicking

        Toggle-able items like jetpacks and force fields

        Loot, including artifacts that unlock shop upgrades for everyone, and serums that increase your stats

      And more. :)

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