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Sniping is not simply about aiming at a target and pulling the trigger.
Distance, wind speed, wind direction, weapon condition, breathing rhythm—every detail can affect the final result.
Here, every shot requires observation, calculation, and judgment. Learn ballistic principles, master mil-based range estimation, control your physical state, and deliver your own precise shot in complex environments.
The game is designed around the real sniping process. Players need to consider:
There is no simple crosshair correction. Every bullet requires your judgment.

The game builds its ballistic model based on real shooting data.
Bullets are affected by distance, gravity, and environmental factors, causing trajectory changes. Players need to use range data, adjust aiming positions according to wind conditions, calculate ballistic changes, and find the best shooting opportunity.
Hitting targets at long range requires more than shooting skills—it requires calculation ability.
Different firearms and aiming devices feature independent reticle designs.
The game is created with reference to real-world materials:
Use scopes to estimate target distance and make ballistic corrections, experiencing the complete decision-making process a sniper goes through before taking a shot.
Firearms do not always remain in their best condition.
Continuous shooting causes barrel temperature to rise, affecting shooting performance.
Players need to control shooting rhythm, manage weapon condition, and choose the best shooting opportunity.
A sniper must control not only the weapon, but also themselves.
Players can:
Complete missions and training to gain experience, increase levels, and unlock abilities.
Upgradeable abilities include:
The progression system helps players gradually improve their abilities, but the final result still depends on your understanding of shooting.
The game contains three chapters, where players gradually grow through a major turning point in their lives.
Years in the Mountains
Life in the mountains far from war becomes the beginning of shooting training.
This chapter contains 10 training missions. Players will learn shooting techniques from their uncle while hunting. These skills will become the foundation for survival in future battles.
Tracking Through the Wilderness
A rebel attack on the village breaks the peaceful life.
To search for clues left behind by their uncle, players travel through forests and wilderness.
By observing animal behavior, tracking targets, and completing hunts, players continuously improve observation skills and shooting techniques.
Passing Down the Flame
After joining allied forces, players begin accepting real sniper missions:
From a marksman, grow into a true sniper.
Besides the main story, players can freely improve their skills in the Training Center.
Free Shooting
Experience classic firearms and aiming devices from different historical periods.
Freely choose equipment and study the ballistic characteristics of different weapons.
Training Courses
Contains 50 shooting challenges that gradually increase from simple to difficult.
During training, talent abilities are disabled. Players must rely entirely on their understanding of ballistics, environment, optics, and shooting techniques to complete challenges.
One Shot Challenge
Special challenges are updated weekly.
Players use designated legendary firearms combined with special environmental parameters.
Players need to analyze distance, wind, weapon characteristics, and shooting angles to find their own perfect shot.
Every shot will be recorded.
Whether successful or failed, all shooting data will be stored in career statistics.
If you pursue a higher level:
Every calculation, every adjustment, and every bullet deserves serious attention.
Complete special objectives, unlock achievements, and challenge other players through leaderboards:
The game includes various classic firearms and authentic aiming device combinations.