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In Out of Water, you step into the daily life of Watarholt - a northern Germanic village preparing for winter - and experience its slow unraveling through your own choices. What begins as a calm, grounded look into village life soon shifts into mystery, grief, and danger as you become the one people turn to when things start to go wrong.
The harvest is done. The lake runs still. But something in Watarholt is changing... and you feel it before anyone else does.
You explore this world through conversations, relationships, and the rhythms of village life. You decide how you speak to others, how you comfort them, how much you trust them - and how much they trust you. As the woods grow hostile and the waters turn deadly, you shape how the people around you respond to fear, tradition, and the unknown.

Explore the making of Watarholt with additional artwork, development material, lore, and commentary from the creation of Out of Water.
The artbook is included free with the game and can be found in the installation folder:
...\steamapps\common\Out Of Water
The artbook contains major spoilers and is best enjoyed AFTER finishing the game!
Choice Driven
Your decisions shape the story. Choose your words carefully - not every outcome will turn out well.
Build trust, challenge beliefs, or push others away. Your relationships and reputation define your path through grief, faith, and fear.
Hand Drawn
Immerse yourself in a world brought to life through hand-drawn characters and environments, subtly animated to capture the stillness and unease of a fading summer. Every expression, every silence tells part of the story.
Personal
Choose your name, demeanor, and worldview. Out of Water invites you to project yourself into its world - the protagonist is defined not by presets, but by your imagination and choices.
Romantic?
Romance is entirely optional. You may form deep bonds - as friends, allies, or lovers - with one of three men: Harik, Ansgar, or Basi.
Your path with each is shaped by trust, belief, and shared experience. Love changes the story, but it’s never required to complete it.
The tale of Watarholt unfolds at your pace, through your choices, and in your voice.