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Descend into the depths.
A classic grid-based dungeon crawler inspired by Dungeon Master.
Survive deadly traps, brutal combat, and cursed dungeons.
Deepshade once bound five ancient horrors beneath the world. Their seals are breaking.
The Serpent of the Desert has already slipped its chains—and the ritual to stop it failed a century ago.
There is no sealing it again.
Only ending it.
A modern take on the genre that defined dungeon crawling.
Grid-based, first-person exploration
Turn-based combat with tactical depth
Bold voxel visuals with a vibrant 16-bit JRPG palette
Automapping and modern quality-of-life features
An atmospheric original soundtrack
Descend into dangerous depths and uncover what lies beneath.
5 major dungeons + 7 smaller realms
50+ handcrafted floors filled with secrets, traps, and puzzles
Hidden passages and deadly encounters
Towns with quests, merchants, and NPCs
Camp within dungeons to prepare for what lies ahead
Grow through what you do — not just experience points.
Swing weapons to build Strength
Master ranged combat to improve Dexterity
Cast spells to develop Intelligence
Every action influences your build
No two characters evolve the same way
Multi-class mastery – Combine Fighter, Wizard, Priest, and Hunter abilities
Use-based progression – Improve skills naturally through play
35+ enemy types – From vermin to ancient horrors
~100 items – Weapons, armor, scrolls, and hidden relics
20 spell tablets – Split between Wizard and Priest magic
Puzzles & traps – Pressure plates, teleporters, hidden switches
Full automapping – Minimap + fullscreen map
Dungeons & Exploration
5 main dungeons · 7 mini dungeons · 5 towns · 50+ floors
Combat & Systems
35+ enemies · ~100 items · 20 spells
Shops, equipment, gold, chests, and full character creation
Audio
Original music and sound design by XIII Scale
Legend of Deepshade is a solo-developed project shaped by player feedback.
During Early Access:
Expanded puzzles, encounters, and set pieces
New enemies, items, and spells
Ongoing balance improvements
Continuous polish across all floors
Please note: Some enemies are placeholders and the spell system is still evolving.
A planned long-term feature: a Dungeon Hack–inspired procedural mode.
Endless, ever-changing dungeons where no two descents are the same.
