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SGS' Battle for: Gettysburg is the second Civil War title in our SGS Battle Series, covering intense fights and epic concentrated battles at a tactical or ‘grand tactical’ scale (regiment, battalion, company and even platoon-size units, depending on the games) and game turns which represent a very short real period of time (from a few hours to a few days…).
SGS' Battle for: Gettysburg covers the complete battle of Gettysburg between the Confederate Army of Northern Virginia (General Lee, with 75,000 men and 250 guns) and union Army of the Potomac (General Meade, with 90,000 men and 360 guns) from July 1 July 3, 1863, in the Eastern Theater of the American Civil War.
This battle is the result of the Confederate summer offensive to the North and the encounter of the two hostile forces around a little town of the Pennsylvania countryside. Historically a Confederate defeat despite huge losses on both sides, the battle could have been the most decisive one if Lee had prevailed.
As other SGS Games, SGS Battle for: Gettysburg provides an immersive gameplay on the best historical bases.
The game is entirely designed by Vincent Bernard, a French military historian specialist of the American Civil War, and author of many books on the subject, including a complete history of the war regarded as authoritative, a monography on the battle of Gettysburg itself and an extensive biography of general Robert E. Lee.

In game events and card playing system are carefully designed, with extensive historical research, to go beyond the game and bring an immersive experience to the players, with its share of uncertainties and hard decisions to be made, just as real field commanders would.
Among the many mechanisms designed to simulate battle as realistically as possible, each branch of the military (infantry, cavalry, artillery, snipers, etc.) has its own tactical characteristics, strengths, and weaknesses.
Geography also plays a major role; players must hold onto high ground and key points for an effective defense. The Confederate player must gradually capture key positions on the battlefield if he wish to maintain the initiative and the morale of his army.

Each day has its own specific objectives. Players must also maintain communication lines and avoid isolation on the battlefield.
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