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You and up to 3 friends are trying to finish a round.
That's the whole job.
Then a zombie shows up.
Then somebody shanks a shot that pulls the whole horde toward you.
Then the fog rolls in.
Then somebody yells "GO GO GO", and nobody knows why.
You will not finish this round cleanly. Nobody does.
Rounds are 5–15 minutes. Restarts are quick. The stories you'll tell afterwards last longer than the matches.
⛳ Line up shots that matter — or don't, it's fine
🧟 Attract, dodge, and clobber zombies that react to every swing
🤝 Coordinate with your team, or quietly make their hole harder
🌫️ Outrun a fog that does not care about your scorecard
🔁 Restart, regroup, immediately make worse decisions
🏌️ A golf course — starts normal, stops being normal
🏙️ A ruined city — awkward angles, bad sightlines, worse ideas
🚇 A subway — cramped, dark, full of things that bite
Each one changes how a round falls apart.
If you and your friends have a "Friday night game" rotation, the chaos games, the proximity-chat games, the ones that end in screenshots, this slots in next to those.
✅ 2–4 players, online or local
✅ Drop-in friendly, no tutorial gauntlet
✅ Built around clippable moments, not perfect runs
Left Fore Dead is the first game from Maple Taco, built by a team of fewer than 10 in roughly three months. It's smaller than we first imagined and sharper because of it. We made the game we could actually finish, and we think it's a good one to play with friends on a Friday.
