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The sun sets on Wen, hopefully it's not the last time.
Wardens of Wen is a top-down wave-survival pixel ARPG set in a dark medieval fantasy world.
Each Warden has a unique build and ability set. Choose your Warden and survive!
Depending on your starting difficulty, your starting Round might change, normally you will start at Round 1, Wave 1. Defeating each wave will reward you will experience, and copper. Enemies themselves will occasionally drop from a large pool of items or potentially drop some helpful or even risky powerups! Each Wave has the potential for a random Mutator that will apply one of many modifiers to that Wave. Monsters themselves can also spawn as Elite variants with powerful Affixes.
You are able to upgrade your abilities, your power, as well as build out your Talent Tree. Downtime is granted in-between rounds for the player, where they can spend time deciding on items to equip or items to sell at the Trader.
Reach Round 10 for a boss fight, and every subsequent 10 Rounds thereafter.
How long can the Wardens last?
TUNED FOR CHAOS
Wardens of Wen is designed around clear moment-to-moment choices:
Want to play it safe? Hug cover and kite. Want to play it fast? Take a hotzone and gamble your run on speed.

Playable Characters
Pick a Warden based on role and build preference. Current archetypes include:
Each run is about turning a role into a build: stacking stats, exploiting hotzones, and choosing upgrades that reshape how you clear waves.
You earn currency through kills, wave clears, dynamic events, and bounty targets.
Currency is split into copper and gold with each tier supporting different layers of progression and spending decisions.
Between waves you can:
Maps are authored in Tiled and built to support both tactical routing and high-chaos kiting.
Hotzones are invisible, map-authored bonus regions:
Terrain matters:
The best builds don’t just “get stronger” - they learn where to fight.
Fight Together. Adapt Together. Survive Together.
Current Status: Coming Soon™
Multiplayer Co-op is planned for the final release. Launching in Early Access on Steam will help me refine and finalize the feature.
Lobbies will support up to 6 players.
Wen is a hard land of stone roads, torchlit outposts, and old oaths.