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Four bosses and not a single filler enemy. No leveling, no grind — just you, the boss's patterns and a global DPS leaderboard.
The bosses don't forgive mistakes, and you will die a lot. That's by design. Every attempt makes the fight a little clearer, and when a boss finally goes down, you know it wasn't luck: you learned the fight and got better.
Every boss plays by its own rules: some attacks can only be survived behind cover, casts must be interrupted, curses stack up while you get greedy with damage, and the floor tiles explode in an order you'll have to memorize.
Forgiving difficulty is for learning the fight. True Challenge is for feeling it for real: new phases, new deadly mechanics and a completely different rhythm.
Your best DPS on every boss goes to the global Steam leaderboard. Build from nine talents and out-damage everyone. And if that's still not enough, there are challenge achievements that are genuinely hard to earn.
Facewall the tank dreams of getting punched in the face and rates every boss on its hits. Shawty the healer flat-out refuses to heal him. Command them both — and when everything falls apart at once, freeze time.
Original metal written for every fight.
