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MUSTER is a roguelite autobattler where your preparation does the fighting.
Assemble a warband of up to five diggers from TWENTY distinct roles, arm them, and place them on a large hex battlefield. Then press START. Your diggers move, choose targets, attack, and heal on their own—your formation, reach, equipment, talents, and class abilities decide the outcome.
Before each battle, reposition your entire warband on your half of the arena. Put a Tank on the front, protect a Healer, let an Archer work from range, or send a Rogue after an exposed target.
Once combat begins, the plan is out of your hands. Watch the fight unfold automatically in real time and find out whether your lineup holds.

Afterward, a detailed battle report shows who dealt damage, who healed, who took the punishment, and which attacks and effects made the difference. Use what you learn to prepare for the fights ahead.
Recruit new diggers as you descend and shape a party around how you want it to fight. Eight roles offer different ranges, priorities, abilities, and places in the formation.
Every role has its own class quest and three talent trees. Equip weapons and charms, move gear freely between diggers, improve equipment at forges, and combine it with relics that affect the entire expedition.
Fallen enemies award coin and may drop gear in four rarities. One new recruit or one well-placed item can change how the whole warband fights.
Between battles, return to a numbered excavation grid and choose what to unearth. Read the clues, spend limited shovels and lanterns, and search for the recruits, equipment, and route your expedition needs.
The numbers can tell you that something is buried nearby—but monsters and prizes share the same clues. A careful dig can uncover exactly what your build needs. A careless one can wake an entire connected pocket of enemies.
Boards are procedurally generated and checked by a solver, but knowing that something is buried does not reveal whether it is an opportunity or a threat.
Take on six-floor runs in the earthen barrow and the unlockable frozen barrow, each with different enemies and bosses.
Extract surviving diggers to preserve their talent builds—or risk them deeper below in Endless.

Automatic real-time battles on large hex arenas
Pre-battle positioning for a warband of up to five diggers
Twenty roles with distinct reach, behavior, and class abilities
Class quests and three talent trees for every role
Weapons and charms across four gear rarities
Forge upgrades and expedition-wide relics
Detailed battle reports and persistent wounds
Two six-floor barrows with different enemies and bosses
Muster the right crew. Put them in the right place. Then find out whether the plan survives first contact.