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This is an Early Access game.
A next-gen sandbox experience, StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres.
Founders Club version includes:
* These items will only be available in English and will be distributed digitally throughout the development of StarForge and upon full release.
** Name listing will be an automated system introduced before the full release of the StarForge. You will be able to opt into it in-game.
Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it. All of this with a massive view distance of over 10 kilometers.
Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens. Build orbital stations, then jump down and fall back to the surface and start digging down to the core of the planet. Mine the different ores and minerals found underground.
Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures will also have different behaviors at different times of the day.
Loot, Level Up, and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive. As well, your character will level up passively as he performs certain tasks. You can then choose what skills you want on your Skill tree. More skills will be added to the game over time.
Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement.
Procedural Weapons - Infinite weapon possibilities await. Do you fancy a 11 barreled chaingun, a quad chainsaw, or just a massive machine gun? No matter how many chests you loot, odds are you'll find a unique weapon.
Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.
Physics Sandbox - We are designing every object in the world to be fully dynamic. This currently includes chopping down trees, resources, turrets, and enemies. It will soon include buildings, vehicles, ropes and much more.
Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.
Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.
Multiplayer & SinglePlayer - We have both modes playable in the game. LAN is also supported.
Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.
Fort Defense - If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures. Building a solid defense is a great option, or you can just focus on firepower by looting all the chests that fall during each wave.