Lost in the Dungeon is a dungeon crawler based on a card system.
The goal of the player is surviving to a series of increasingly hard dungeons thus being rewarded with the loot they need to get stronger and stronger.
What characterizes the game is a combat system as much original as simple and intuitive without loosing in deep and strategy.
The core feature of the game is an original yet simple and intuitive combat system that maintains depth and strategy.
Risk is always behind the corner, will you escape with the loot or adventure deeper in the dungeon?