There are different races: Vermin and sylvans. Each race consists of multiple units, which are very unique in look and feel. Some units will also provide some special skills and behaviours.
A story mode for every race in game. Every campaign contains of multiple missions. You will be able to earn many rewards, which are very useable in the other game modes.
Very unique game mode, draft an army of limited options and climb up a special ranking! You will have to defeat an AI opponent with an increasing skill level. With each win your challenge level will be raised and the opponent will get even stronger as your rewards will!
You can compete with your individual drafted army composition against other players. There is a special ranking for ranked games based on an competitive rating.
A special challenging game mode. Create an army with limited options and crush your enemies. As soon as you lost 3 times with your army the arena ends and you will receive rewards for your progress.
You can also unlock portraits for your account and showcase them.
A defeated Unit has a special drop chance of an unique type of a sphere. There are heal spheres which can heal your units, critical strike spheres which increases the critical strike chance for several rounds and acorn point sphere which increases your acorn points. Acorn points are the in game currency to unlock features.
Several rankings will show your progress through different game modes. There will be lists for arena, challenge and ranked mode.
In challenge and multiplayer mode there will be special maps to play on. These maps provide special optional map objectives. If those objectives are completed different events can happen and will grant you an advantage.
The combat system is based on the system which is used in "Starcraft". This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.