Includes 4 items: Ys Origin, Ys I & II Chronicles+, Ys: The Oath in Felghana, Ys VI: The Ark of Napishtim
700 years before the events of Ys I & II, the land of Ys was on the brink of destruction. Demons came in droves and forced the twin Goddesses who ruled the land to whisk their subjects away from the surface, into the safe embrace of the clouds. The demons were persistent, however, erecting a massive tower in pursuit. The battle that raged upon the ground had begun ascending for a second round up above.
One day, amidst this turmoil, the Goddesses stole away into the night, vanishing from Ys altogether. And there's only one place they could have gone: the Devil's Tower.
A search party of knights and sorcerers was hastily formed and dispatched to the surface in hopes of retrieving these runaway deities. Among its members were apprentice knight Yunica Tovah and troubled sorcerer Hugo Fact.
This is their story. Or at least, it's how each of them remembers it.
Ys I & II Chronicles+
Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will. The only reminder of this lost lore was a cursed spire at the foot of a giant crater, which locals came to regard as “The Devil’s Tower.”
Eventually, the men and women who called Esteria their home began mining a uniquely radiant silver from the nearby mountains, and development boomed. Towns were built, and the land became rich with life.
Then, all at once, monsters began to appear. Only a few at first – but soon enough, the land was swarming with them, and the Esterians had no choice but to hide in fear, remaining ever vigilant just to stay alive.
Our story begins with a young man who’d heard rumors of these misfortunes, and strove to verify them with his own eyes; a brave swordsman with an adventurous spirit bolstered by his own youthful naiveté.
His name was Adol Christin.
With no regard for his own safety, Adol set sail toward Esteria through a heretofore impassable barrier of neverending storms. There, he was destined to become ensconced within a 700 year-old mystery that would ultimately take him to a long-lost land nestled amongst the clouds...
Ys: The Oath in Felghana
When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.
A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English.
Ys VI: The Ark of Napishtim
Red-haired adventurer extraordinaire Adol Christin has finally reunited with his best pal, Dogi, and is eager to begin a new adventure in Afroca. It seems fate has other plans, however, as a pirate captain named Ladoc catches up with him during a brief stopover in the port city of Ediz, and presents him with an offer he simply can’t refuse.
Ladoc, it happens, is the father of an old acquaintance from one of Adol’s previous adventures, and he wishes to solicit Adol’s expertise in exploring the mysterious western islands of Canaan. There, a phenomenon similar to the Stormwall from Adol’s first ever quest in Esteria is occurring, completely cutting off all trade and communication both in and out. The land is thus completely uncharted, and may hold treasures of heretofore unseen value.
Never ones to back away from a good mystery, Adol and Dogi both agree to join Ladoc and his daughter, Terra, on this expedition aboard their ship, the “Tres Mares.” It seems the Romuns have their sights set on Canaan as well, however, and they’re none too keen on a ragtag group of pirates and adventurers getting in their way. When the Tres Mares is inevitably attacked at sea, Adol is knocked overboard and left for dead.
He washes ashore in Canaan itself, alive but weakened, rescued and resuscitated by two young girls named Isha and Olha who sport long ears and bushy tails. They are of the native “Rehda” tribe, and it seems Adol is not the first human to arrive here—nor are humans particularly welcome...