Data de lançamento
Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.
Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.
Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.
Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!
- Use animation data directly in your game.
- Animations are recreated in real-time using the sprite piece images just like in Spriter.
- Animations are much smoother and more detailed .
- Manipulate animations via game events.
- Reuse your animation data for completely new characters or character customizations.
- Saves a lot of memory your game would otherwise take up with spritesheets.
- Using keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.
- Animations can be exported as spritesheets, animated GIF files, sequential images and more.
- Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.
- Adjust animation easing with several curve settings to help make your animations more lifelike.
- Create pixel perfect retro style animations with Pixel Art Mode.
- Spawn bullets, particle effects, or anything that requires precise locations and angles.
- Set up guide lines and load in background images to work on top of.
- Seperate characters into important collision areas.
- Inverse Kinematics.
- Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.
- Import sound effects and even use lip-syncing with built-in Papagayo support.